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I'm going to let you in on an open secret of the industry: a lot of SaaS companies were already zombies, only running around because of the large amount of debt they managed to obtain during the ZIRP era.

I am self-employed but I'm tempted to replicated buffer in-house for my social media management. I feel that they are adding a bunch of pointless features while the core of the product is less and less stable.


I'm working on my second commercial game. It's called Paradox Tower.

The game is meant to look like a retro RPG, but it's more of a puzzle about finding the optimal path. You must grab as many power ups as you can to level up your stats, while avoiding monsters to conserve your health.

It's inspired by a niche genre of puzzle/RPG called Magic Towers. If you already know Desktop Dungeon, Soulestination or Tactical Nexus, it's kinda the same idea.

We've got a Steam page up and the demo has been available for a few weeks. Try it out, it's pretty fun: https://store.steampowered.com/app/4142360/Paradox_Tower/


Cool stuff, I had not noticed it.


I have simply cared about "optimizing output" long ago. Ironically, I think I ship a lot more stuff than people who waste all their time optimizing their life away.


Somehow in the Netherlands it seems we have mostly managed to escape this. But it's just because people didn't really put any decoration on their menus before, and no decoration is still cheaper than shit AI decorations.


> I was 0.00% off on eyeball. Beat me: https://eyeball.rory.codes

(It was pure luck)


This is fun but you need to put "click the line" higher on the page. It took me a while to figure out what I was looking at.


Just any kind of contrast between foreground and background would help.


same happened to myself as well.


It's basically every game targetting consoles. Good luck finding any real infos about the Nintendo SDK API on Google.


I got one of those random 2auth codes email and I assumed my password had been compromised. At least it's some kind of relief to know that it's only a compromised Microsoft email address...


> Should we stop giving fun test tasks to our job candidates?

Yes


It seems this particular company makes a payment for completing those tasks, so it might not be that bad.


We do, it's a part of our hiring pipeline: https://archestra.ai/careers


Developers: stop doing whiteboard interviews, they don't measure anything relevant to the real job

Also devs: stop giving us real world problems to solve


Those are the only two options to finding quality candidates?

Try talking more about the meta of coding itself. Get into the developers head by _talking_ to them and understanding how they would approach and attack different problems. You can show them code and ask them what they would do differently / how they would go about implementing X-Y-Z. Just because you can write foobar doesn't mean you understand how to apply algorithms or w/e specific problems [your] team has. It's _far_ better to understand how they would solve a problem over their syntax anyway.


Yeah, fun for who exactly?


Me. That sounds way more fun than inverting a binary tree, and they pay candidates for their time.


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