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Maybe you're not familiar with Android game economics. The but most of the top grossing games are "free" with in app payment (freemium virtual in game items). The success of freemium varies per game categories, in more incumbent game styles, there aren't many. But in newer innovative game types, like casual social games, in app payment is the main revenue source for over 70% of top grossing games. There's a clear tendency towards this model. But many (most) developers still don't understand it well (it's far from trivial to use right).

Their businesses model, as they make clear in their kickstarter page, is the same as others, take 30% rev share of the games (most of the critics seem to have not read that). Which is a multi-billionaire fast growing industry on Android. There's nothing obviously wrong with them selling hardware cheap to make up for it with games.

And their insistence on free games with in app payment only shows they understand this industry much better than most game developers. Which gives them a huge leg over slow incumbent giants like nintendo and MS. Who are still struggling to understand what the hell this freemium thing is for. (tip: if you see a game developer use terms like "DLC" or "DRM", it's a red flag that they're not catching up with our time)



I'm guessing this will have DRM , otherwise it's going to have enormous piracy due to it's "open" nature.

I'm not sure what freemium would be other than "DLC"


He just said the games will be free to play. Why does it matter if they are pirated or not?


It matters if their business model depends on getting 30% of sale value.


You can't really pirate in-app purchases as far as I know, just the main game. And since that one is free, piracy should be irrelevant.


You could definitely pirate in-app purchases assuming they are software , not physical things.

The games won't all be free, there just must be at least a demo.




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