No, it doesn't. What this episode tells us is that humans often have frequent false positives, when it comes to pattern matching. This is common in most animal, and is the part how we perceive the world. Our limbic, fast-acting system works like this, when it spots a pattern that matches some kind of known "threat" reacts to it quickly. This kind of pattern matching is flawed as evolution has optimized for numerous false positives over false negatives (e.g. the one time you mistake a bear for a tree is deadlier than when you confuse a rock with a poisonous snake). This kind of input is bad in cases where false negative are as bad as false positives.
This somewhat flawed system, supplies our rational system with said bad input. In other words, garbage in, garbage out. This would have happened regardless of game, as long as one opponent is human and under some pressure, he would make a faulty guess and make the same mistake. This happens in a variety of games, from Chess to Starcraft to Street Fighter. As long as game has some pattern matching, it will be affected. So I'm pretty sure it applies to Go as well.
When you move up the ladder in a game, you start understanding how opponent mind functions and you make certain optimizations. You don't want to mentally exert yourself in all matches so you pick up a routine, that doesn't task the brain much and use it to weed out the lesser opponents. From time to time someone will use a totally different pattern which is when you mentally turn yourself on and start analyzing their moves, to figure out their next move. The presumptions your mind makes can often be exploited by a totally new/random enemy which screws up your evaluation model. This explains why people new to game have that "begginer's luck" effect. They can't value moves right, so they use a completely foreign way to play. For example in Street Fighter you expect your opponent to attack you with his far range fireball, which are that character's best weapon, so your prepare to block, but instead the newbie mashes button and starts throwing you around like a ragdoll. Of course good players will spot the newbie and change their play accordingly, however it might take some time for that.
> No, it doesn't. What this episode tells us is that humans often have frequent false positives, when it comes to pattern matching. This is common in most animal, and is the part how we perceive the world.
Yes but you must put this in context: we're talking about a professional here.
For example, a lot of people don't succeed at diet and exercise: they somehow give up or lose motivation. You can find all sorts of biological roots that explain this behavior, but it's not appropriate to apply this same reasoning to a top professional athlete.
In "Go", assuming that your opponent can see something that you can't see is one of the bad habits that gets beaten out of you as you become stronger (and if it doesn't, you'll continue to be a weak player).
It seems that this doesn't happen for chess players.
Unless that professional athlete has been replaced by a machine, the same bio-logic remains. All humans are error prone. This isn't something you can remove with practice. It's built in so to speak.
What you talk about in Go is probably more in line with dispelling the "Fear aura" that happens on higher level.
This somewhat flawed system, supplies our rational system with said bad input. In other words, garbage in, garbage out. This would have happened regardless of game, as long as one opponent is human and under some pressure, he would make a faulty guess and make the same mistake. This happens in a variety of games, from Chess to Starcraft to Street Fighter. As long as game has some pattern matching, it will be affected. So I'm pretty sure it applies to Go as well.
When you move up the ladder in a game, you start understanding how opponent mind functions and you make certain optimizations. You don't want to mentally exert yourself in all matches so you pick up a routine, that doesn't task the brain much and use it to weed out the lesser opponents. From time to time someone will use a totally different pattern which is when you mentally turn yourself on and start analyzing their moves, to figure out their next move. The presumptions your mind makes can often be exploited by a totally new/random enemy which screws up your evaluation model. This explains why people new to game have that "begginer's luck" effect. They can't value moves right, so they use a completely foreign way to play. For example in Street Fighter you expect your opponent to attack you with his far range fireball, which are that character's best weapon, so your prepare to block, but instead the newbie mashes button and starts throwing you around like a ragdoll. Of course good players will spot the newbie and change their play accordingly, however it might take some time for that.
http://www.sirlin.net/ptw-book/the-invincible-and-the-beast....
http://www.sirlin.net/articles/yomi-layer-3-knowing-the-mind...