> all online games were hosted on the consoles themselves.
FWIW this had its own share of problems, most common being host migration (when the host leaves) and less often, although a bigger problem, is your IP address being given to all players and malicious actors DDOSing the host to make a match unplayable.
FWIW this had its own share of problems, most common being host migration (when the host leaves) and less often, although a bigger problem, is your IP address being given to all players and malicious actors DDOSing the host to make a match unplayable.