I've never used it, and believe I'd prefer a text-based declarative framework like Squib for this task, but just an FYI for everyone, there is a GUI program called nanDeck [1] that is often used for this purpose.
For what it's worth, I've occasionally used a little LaTeX framework derived from [2] to create fairly high-quality prototype cards. Perhaps a LaTeX or PS output from Sqiub would be a useful extension.
From a quick skim though, I think I'll be giving Squib a try the next time I want to do something like this.
PS: If you are looking to promote Squib, as might already be obvious to you, I'd recommend /r/boardgamedesign [3] and somewhere (I'm not sure where) on BoardGameGeek [4]. The latter might be especially interested as many people seem to create custom "fan decks" for existing board games. For example, the game Love Letter is frequently re-skinned or re-themed as seen at [5].
I did the same thing as you with Python + LaTeX + Tikz. I think I used the same stackexchange question as a starting point too... Here's a view of my deck: http://1drv.ms/1LREWSM
For what it's worth, I've occasionally used a little LaTeX framework derived from [2] to create fairly high-quality prototype cards. Perhaps a LaTeX or PS output from Sqiub would be a useful extension.
From a quick skim though, I think I'll be giving Squib a try the next time I want to do something like this.
[1] http://www.nand.it/nandeck/
[2] http://tex.stackexchange.com/questions/47924/creating-playin...
PS: If you are looking to promote Squib, as might already be obvious to you, I'd recommend /r/boardgamedesign [3] and somewhere (I'm not sure where) on BoardGameGeek [4]. The latter might be especially interested as many people seem to create custom "fan decks" for existing board games. For example, the game Love Letter is frequently re-skinned or re-themed as seen at [5].
[3] http://www.reddit.com/r/boardgamedesign
[4] https://boardgamegeek.com/
[5] https://boardgamegeek.com/files/thing/129622